EyeTrackingTarget.SelectedTarget Property
Definition
Important
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Most recently selected target, selected either using pointer or voice.
public:
static property UnityEngine::GameObject ^ SelectedTarget { UnityEngine::GameObject ^ get(); void set(UnityEngine::GameObject ^ value); };
public static UnityEngine.GameObject SelectedTarget { get; set; }
static member SelectedTarget : UnityEngine.GameObject with get, set
Public Shared Property SelectedTarget As GameObject
Property Value
UnityEngine.GameObject