EyeTrackingTarget.WhileLookingAtTarget Property
Definition
Important
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Event is triggered when the user continues to look at the target.
public:
property UnityEngine::Events::UnityEvent ^ WhileLookingAtTarget { UnityEngine::Events::UnityEvent ^ get(); void set(UnityEngine::Events::UnityEvent ^ value); };
public UnityEngine.Events.UnityEvent WhileLookingAtTarget { get; set; }
member this.WhileLookingAtTarget : UnityEngine.Events.UnityEvent with get, set
Public Property WhileLookingAtTarget As UnityEvent
Property Value
UnityEngine.Events.UnityEvent