IMixedRealityHandJointService Interface
Definition
Important
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Mixed Reality Toolkit device definition, used to instantiate and manage a specific device / SDK
public interface class IMixedRealityHandJointService : IDisposable, Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputDeviceManager
public interface IMixedRealityHandJointService : IDisposable, Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputDeviceManager
type IMixedRealityHandJointService = interface
interface IMixedRealityInputDeviceManager
interface IMixedRealityDataProvider
interface IMixedRealityService
interface IDisposable
Public Interface IMixedRealityHandJointService
Implements IDisposable, IMixedRealityInputDeviceManager
- Derived
- Implements
Properties
ConfigurationProfile |
The configuration profile for the service. (Inherited from IMixedRealityService) |
Name |
Optional Priority attribute if multiple services of the same type are required, enables targeting a service for action. (Inherited from IMixedRealityService) |
Priority |
Optional Priority to reorder registered managers based on their respective priority, reduces the risk of race conditions by prioritizing the order in which managers are evaluated. (Inherited from IMixedRealityService) |
Methods
Destroy() |
Optional Destroy function to perform cleanup of the service before the Mixed Reality Toolkit is destroyed. (Inherited from IMixedRealityService) |
Disable() |
Optional Disable function to pause the service. (Inherited from IMixedRealityService) |
Enable() |
Optional Enable function to enable / re-enable the service. (Inherited from IMixedRealityService) |
GetActiveControllers() |
Retrieve all controllers currently registered with this device at runtime (if direct access is required) (Inherited from IMixedRealityInputDeviceManager) |
Initialize() |
The initialize function is used to setup the service once created. This method is called once all services have been registered in the Mixed Reality Toolkit. (Inherited from IMixedRealityService) |
IsHandTracked(Handedness) | |
LateUpdate() |
Optional LateUpdate function to that is called after Update has been called on all services. (Inherited from IMixedRealityService) |
RequestJointTransform(TrackedHandJoint, Handedness) |
Get a game object following the hand joint. |
Reset() |
Optional Reset function to perform that will Reset the service, for example, whenever there is a profile change. (Inherited from IMixedRealityService) |
Update() |
Optional Update function to perform per-frame updates of the service. (Inherited from IMixedRealityService) |