IMixedRealityInputSystem.RaiseHandJointsUpdated Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Notify system that articulated hand joint info has been updated
public:
void RaiseHandJointsUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, System::Collections::Generic::IDictionary<Microsoft::MixedReality::Toolkit::Utilities::TrackedHandJoint, Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose> ^ jointPoses);
public void RaiseHandJointsUpdated (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, System.Collections.Generic.IDictionary<Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint,Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose> jointPoses);
abstract member RaiseHandJointsUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * System.Collections.Generic.IDictionary<Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose> -> unit
Public Sub RaiseHandJointsUpdated (source As IMixedRealityInputSource, handedness As Handedness, jointPoses As IDictionary(Of TrackedHandJoint, MixedRealityPose))
Parameters
- source
- IMixedRealityInputSource
- handedness
- Handedness
- jointPoses
- IDictionary<TrackedHandJoint,MixedRealityPose>