InputAnimationSerializationUtils Class
Definition
Important
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Functions for serializing input animation data to and from binary files.
public ref class InputAnimationSerializationUtils abstract sealed
public static class InputAnimationSerializationUtils
type InputAnimationSerializationUtils = class
Public Class InputAnimationSerializationUtils
- Inheritance
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InputAnimationSerializationUtils
Fields
Extension | |
VersionMajor | |
VersionMinor |
Methods
GetOutputFilename(String, Boolean) |
Generate a file name for export. |
ReadBoolCurve(BinaryReader, AnimationCurve) |
Deserialize an animation curve from binary data, ignoring tangents. |
ReadBoolCurveArray(BinaryReader, AnimationCurve[]) |
Deserialize an array of animation curves from binary data, ignoring tangents. |
ReadFloatCurve(BinaryReader, AnimationCurve) |
Deserialize an animation curve with tangents from binary data. |
ReadFloatCurveArray(BinaryReader, AnimationCurve[]) |
Deserialize an array of animation curves with tangents from binary data. |
ReadFloatCurveSimple(BinaryReader, AnimationCurve) |
Deserialize an animation curve with tangents from binary data. Only decodes keyframe position and time. |
ReadHeader(BinaryReader, Int32, Int32) |
Write a header for the input animation file format into the stream. |
ReadMarkerList(BinaryReader, List<InputAnimationMarker>) |
Deserialize a list of markers. |
WriteBoolCurve(BinaryWriter, AnimationCurve, Single) |
Serialize an animation curve as binary data, ignoring tangents. |
WriteBoolCurveArray(BinaryWriter, AnimationCurve[], Single) |
Serialize an array of animation curves as binary data, ignoring tangents. |
WriteFloatCurve(BinaryWriter, AnimationCurve, Single) |
Serialize an animation curve with tangents as binary data. |
WriteFloatCurveArray(BinaryWriter, AnimationCurve[], Single) |
Serialize an array of animation curves with tangents as binary data. |
WriteFloatCurveSimple(BinaryWriter, AnimationCurve, Single) |
Serialize an animation curve with tangents as binary data. Only encodes keyframe position and time. |
WriteHeader(BinaryWriter) |
Write a header for the input animation file format into the stream. |
WriteMarkerList(BinaryWriter, List<InputAnimationMarker>, Single) |
Serialize a list of markers. |