InputRayUtils.TryGetRay(InputSourceType, Handedness, Ray) Method
Definition
Important
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Gets the ray associated with the desired input source type and hand.
public:
static bool TryGetRay(Microsoft::MixedReality::Toolkit::Input::InputSourceType sourceType, Microsoft::MixedReality::Toolkit::Utilities::Handedness hand, [Runtime::InteropServices::Out] UnityEngine::Ray % ray);
public static bool TryGetRay (Microsoft.MixedReality.Toolkit.Input.InputSourceType sourceType, Microsoft.MixedReality.Toolkit.Utilities.Handedness hand, out UnityEngine.Ray ray);
static member TryGetRay : Microsoft.MixedReality.Toolkit.Input.InputSourceType * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Ray -> bool
Public Shared Function TryGetRay (sourceType As InputSourceType, hand As Handedness, ByRef ray As Ray) As Boolean
Parameters
- sourceType
- InputSourceType
The type of input source
- hand
- Handedness
The handedness of the input source
- ray
- UnityEngine.Ray
The ray being returned
Returns
True if the ray is being returned, false otherwise.