MixedRealityControllerVisualizationSetting Struct
Definition
Important
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Used to define a controller's visualization settings.
public value class MixedRealityControllerVisualizationSetting
[System.Serializable]
public struct MixedRealityControllerVisualizationSetting
[<System.Serializable>]
type MixedRealityControllerVisualizationSetting = struct
Public Structure MixedRealityControllerVisualizationSetting
- Inheritance
-
MixedRealityControllerVisualizationSetting
- Attributes
Constructors
MixedRealityControllerVisualizationSetting(String, Type, Handedness, GameObject) |
Obsolete.
Constructor. |
Properties
ControllerType |
Controller Type to instantiate at runtime. |
ControllerVisualizationType |
The concrete Controller Visualizer component to use on the rendered controller model |
DefaultModelMaterial |
The default controller model material when loading platform SDK controller models. This value is used as a fallback if no controller definition exists with a custom material type. |
Description |
Description of the Device. |
Handedness |
The designated hand that the device is managing. |
OverrideControllerModel |
The controller model prefab to be rendered. |
PlatformModelMaterial |
The default controller model material when loading platform SDK controller models. This value is used as a fallback if no controller definition exists with a custom material type. |
UseDefaultModel |
Check to obtain controller models from the platform SDK. If left unchecked, the global models will be used. |
UsePlatformModels |
Check to obtain controller models from the platform SDK. If left unchecked, the global models will be used. |