MixedRealityInputActionsProfile Class
Definition
Important
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Configuration profile settings for setting up and consuming Input Actions.
public ref class MixedRealityInputActionsProfile : Microsoft::MixedReality::Toolkit::BaseMixedRealityProfile
[UnityEngine.CreateAssetMenu(fileName="MixedRealityInputActionsProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Input Actions Profile", order=5)]
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/input-actions")]
public class MixedRealityInputActionsProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/input-actions")]
[UnityEngine.CreateAssetMenu(fileName="MixedRealityInputActionsProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Input Actions Profile", order=5)]
public class MixedRealityInputActionsProfile : Microsoft.MixedReality.Toolkit.BaseMixedRealityProfile
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityInputActionsProfile", menuName="Mixed Reality Toolkit/Profiles/Mixed Reality Input Actions Profile", order=5)>]
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/input-actions")>]
type MixedRealityInputActionsProfile = class
inherit BaseMixedRealityProfile
[<UnityEngine.HelpURL("https://docs.microsoft.com/windows/mixed-reality/mrtk-unity/features/input/input-actions")>]
[<UnityEngine.CreateAssetMenu(fileName="MixedRealityInputActionsProfile", menuName="Mixed Reality/Toolkit/Profiles/Mixed Reality Input Actions Profile", order=5)>]
type MixedRealityInputActionsProfile = class
inherit BaseMixedRealityProfile
Public Class MixedRealityInputActionsProfile
Inherits BaseMixedRealityProfile
- Inheritance
- Attributes
-
UnityEngine.CreateAssetMenuAttribute UnityEngine.HelpURLAttribute
Constructors
MixedRealityInputActionsProfile() |
Properties
InputActions |
The list of actions users can do in your application. |
Methods
LoadMixedRealityToolKitDefaults() |
Reset the current InputActions definitions to the Mixed Reality Toolkit defaults If existing mappings exist, they will be preserved and pushed to the end of the array |