MixedRealityInputSystem.RaiseFloatInputChanged Method

Definition

Raise Float Input Changed.

public:
 virtual void RaiseFloatInputChanged(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction inputAction, float inputValue);
public void RaiseFloatInputChanged (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction inputAction, float inputValue);
abstract member RaiseFloatInputChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * single -> unit
override this.RaiseFloatInputChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * single -> unit
Public Sub RaiseFloatInputChanged (source As IMixedRealityInputSource, handedness As Handedness, inputAction As MixedRealityInputAction, inputValue As Single)

Parameters

handedness
Handedness
inputValue
Single

Implements

Applies to