NearInteractionGrabbable.ShowTetherWhenManipulating Field
Definition
Important
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public: bool ShowTetherWhenManipulating;
[UnityEngine.Tooltip("Check to show a tether from the position where object was grabbed to the hand when manipulating. Useful for things like bounding boxes where resizing/rotating might be constrained.")]
public bool ShowTetherWhenManipulating;
[<UnityEngine.Tooltip("Check to show a tether from the position where object was grabbed to the hand when manipulating. Useful for things like bounding boxes where resizing/rotating might be constrained.")>]
val mutable ShowTetherWhenManipulating : bool
Public ShowTetherWhenManipulating As Boolean
Field Value
- Attributes
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UnityEngine.TooltipAttribute