Editar

Compartilhar via


PointerHandler.OnPointerDragged Field

Definition

Unity event raised every frame the pointer is down.

public: Microsoft::MixedReality::Toolkit::Input::PointerUnityEvent ^ OnPointerDragged;
public Microsoft.MixedReality.Toolkit.Input.PointerUnityEvent OnPointerDragged;
val mutable OnPointerDragged : Microsoft.MixedReality.Toolkit.Input.PointerUnityEvent
Public OnPointerDragged As PointerUnityEvent 

Field Value

Applies to