PointerOption.PrioritizedLayerMasks Property
Definition
Important
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The LayerMasks, in prioritized order, which are used to determine the target
public:
property cli::array <UnityEngine::LayerMask> ^ PrioritizedLayerMasks { cli::array <UnityEngine::LayerMask> ^ get(); };
public UnityEngine.LayerMask[] PrioritizedLayerMasks { get; }
member this.PrioritizedLayerMasks : UnityEngine.LayerMask[]
Public ReadOnly Property PrioritizedLayerMasks As LayerMask()
Property Value
UnityEngine.LayerMask[]