PokePointer.IMixedRealityNearPointer.TryGetDistanceToNearestSurface Method

Definition

Near pointers often interact with surfaces.

This method provides a mechanism to get the distance to the closest surface the near pointer is interacting with.

 virtual bool Microsoft.MixedReality.Toolkit.Input.IMixedRealityNearPointer.TryGetDistanceToNearestSurface([Runtime::InteropServices::Out] float % distance) = Microsoft::MixedReality::Toolkit::Input::IMixedRealityNearPointer::TryGetDistanceToNearestSurface;
bool IMixedRealityNearPointer.TryGetDistanceToNearestSurface (out float distance);
abstract member Microsoft.MixedReality.Toolkit.Input.IMixedRealityNearPointer.TryGetDistanceToNearestSurface : single -> bool
override this.Microsoft.MixedReality.Toolkit.Input.IMixedRealityNearPointer.TryGetDistanceToNearestSurface : single -> bool
Function TryGetDistanceToNearestSurface (ByRef distance As Single) As Boolean Implements IMixedRealityNearPointer.TryGetDistanceToNearestSurface

Parameters

distance
Single

Out parameter filled with the distance along the surface normal from the surface to the pointer if available, otherwise 0.0f.

Returns

True if a distance was retrieved, false if not.

Implements

Applies to