SpeechInputHandler Class
Definition
Important
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This component handles the speech input events raised form the IMixedRealityInputSystem.
public ref class SpeechInputHandler : Microsoft::MixedReality::Toolkit::Input::BaseInputHandler, Microsoft::MixedReality::Toolkit::Input::IMixedRealitySpeechHandler, UnityEngine::EventSystems::IEventSystemHandler
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/SpeechInputHandler")]
[UnityEngine.DisallowMultipleComponent]
public class SpeechInputHandler : Microsoft.MixedReality.Toolkit.Input.BaseInputHandler, Microsoft.MixedReality.Toolkit.Input.IMixedRealitySpeechHandler, UnityEngine.EventSystems.IEventSystemHandler
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/SpeechInputHandler")>]
[<UnityEngine.DisallowMultipleComponent>]
type SpeechInputHandler = class
inherit BaseInputHandler
interface IMixedRealitySpeechHandler
interface IMixedRealityBaseInputHandler
interface IEventSystemHandler
Public Class SpeechInputHandler
Inherits BaseInputHandler
Implements IEventSystemHandler, IMixedRealitySpeechHandler
- Inheritance
- Attributes
-
UnityEngine.AddComponentMenuAttribute UnityEngine.DisallowMultipleComponentAttribute
- Implements
-
IMixedRealityBaseInputHandler IMixedRealitySpeechHandler UnityEngine.EventSystems.IEventSystemHandler
Constructors
SpeechInputHandler() |
Properties
IsFocusRequired |
Is Focus required to receive input events on this GameObject? (Inherited from BaseInputHandler) |
Keywords |
The keywords to be recognized and optional keyboard shortcuts. |
SpeechConfirmationTooltipPrefab |
Tooltip prefab used to display confirmation label. Optional. |
Methods
AddResponse(String, UnityAction) | |
EnsureInputSystemValid() |
A task that will only complete when the input system has in a valid state. (Inherited from InputSystemGlobalHandlerListener) |
OnDisable() | (Inherited from BaseInputHandler) |
OnEnable() | (Inherited from BaseInputHandler) |
RegisterHandlers() | |
RemoveResponse(String, UnityAction) | |
Start() | |
UnregisterHandlers() | |
Update() | (Inherited from BaseInputHandler) |
Explicit Interface Implementations
IMixedRealitySpeechHandler.OnSpeechKeywordRecognized(SpeechEventData) |