TestHand Class
Definition
Important
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Utility class to use a simulated hand
public ref class TestHand : Microsoft::MixedReality::Toolkit::Tests::TestController
public class TestHand : Microsoft.MixedReality.Toolkit.Tests.TestController
type TestHand = class
inherit TestController
Public Class TestHand
Inherits TestController
- Inheritance
Constructors
TestHand(Handedness) |
Fields
handedness | (Inherited from TestController) |
position | (Inherited from TestController) |
rotation | (Inherited from TestController) |
simulationService | (Inherited from TestController) |
Methods
Click() |
Combined sequence of pinching and unpinching |
GetPointer<T>() |
Return the first pointer of given type that is associated with this controller (Inherited from TestController) |
GetVelocity() |
Return the velocity of the simulated controller (Inherited from TestController) |
GrabAndThrowAt(Vector3, Boolean, Int32) |
Combined sequence of pinching, moving, and releasing. |
Hide(Boolean) |
Hide the controller |
Move(Vector3, Int32) |
Move the controller by some given delta |
MoveTo(Vector3, Int32, Boolean) |
Move controller to given position over some number of frames |
SetGesture(ArticulatedHandPose+GestureId, Boolean) |
Changes the hand's pose to the given gesture. Does not animate the hand between the current pose and new pose. |
SetRotation(Quaternion, Int32) |
Rotate the controller to new rotation |
Show(Vector3, Boolean) |
Show the controller at a specified position |