DestroyOnAnimationComplete Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Destroys the Game Object after the length of the Animator component. Attach this script to any game object with Animator component to destroy on animation complete.
public ref class DestroyOnAnimationComplete : UnityEngine::MonoBehaviour
[UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/DestroyOnAnimationComplete")]
[UnityEngine.RequireComponent(typeof(UnityEngine.Animator))]
public class DestroyOnAnimationComplete : UnityEngine.MonoBehaviour
[<UnityEngine.AddComponentMenu("Scripts/MRTK/SDK/DestroyOnAnimationComplete")>]
[<UnityEngine.RequireComponent(typeof(UnityEngine.Animator))>]
type DestroyOnAnimationComplete = class
inherit MonoBehaviour
Public Class DestroyOnAnimationComplete
Inherits MonoBehaviour
- Inheritance
-
UnityEngine.MonoBehaviourDestroyOnAnimationComplete
- Attributes
-
UnityEngine.AddComponentMenuAttribute UnityEngine.RequireComponentAttribute
Constructors
DestroyOnAnimationComplete() |
Properties
Delay |