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Interactable.OnPositionInputChanged(InputEventData<Vector2>) Method

Definition

UnityEngine.MonoBehaviour.OnPositionInputChanged(Microsoft.MixedReality.Toolkit.Input.InputEventData{UnityEngine.Vector2})
public:
 void OnPositionInputChanged(Microsoft::MixedReality::Toolkit::Input::InputEventData<UnityEngine::Vector2> ^ eventData);
public void OnPositionInputChanged (Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector2> eventData);
member this.OnPositionInputChanged : Microsoft.MixedReality.Toolkit.Input.InputEventData<UnityEngine.Vector2> -> unit
Public Sub OnPositionInputChanged (eventData As InputEventData(Of Vector2))

Parameters

eventData
InputEventData<UnityEngine.Vector2>

Applies to