InteractableAnimatorTheme Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
ThemeEngine that controls Animator state based on state changes Targets first Animator component returned on initialized GameObject
public ref class InteractableAnimatorTheme : Microsoft::MixedReality::Toolkit::UI::InteractableThemeBase
public class InteractableAnimatorTheme : Microsoft.MixedReality.Toolkit.UI.InteractableThemeBase
type InteractableAnimatorTheme = class
inherit InteractableThemeBase
Public Class InteractableAnimatorTheme
Inherits InteractableThemeBase
- Inheritance
Constructors
InteractableAnimatorTheme() |
Fields
originalStateValues | (Inherited from InteractableThemeBase) |
Properties
AreShadersSupported |
Indicates whether the current Theme engine implementation supports shader targeting on state properties (Inherited from InteractableThemeBase) |
Ease |
Defines how to ease between values during state changes (Inherited from InteractableThemeBase) |
Host |
GameObject initialized with this ThemeEngine and being targeted based on state changes (Inherited from InteractableThemeBase) |
IsEasingSupported |
Indicates whether the current Theme engine implementation supports easing between state values (Inherited from InteractableThemeBase) |
Loaded |
True if Theme Engine has been initialized, false otherwise (Inherited from InteractableThemeBase) |
Name |
Name of Theme Engine (Inherited from InteractableThemeBase) |
Properties |
List of global Theme Engine properties (Inherited from InteractableThemeBase) |
StateProperties |
List of Properties with values per state (Inherited from InteractableThemeBase) |
Types |
Types of component this Theme Engine will target on the initialized GameObject or related GameObjects (Inherited from InteractableThemeBase) |
Methods
GetDefaultThemeDefinition() |
Generates the default theme definition configuration for the current theme implementation |
GetProperty(ThemeStateProperty) |
Get the current property value for the provided state property |
GetThemeProperty(Int32) | (Inherited from InteractableThemeBase) |
Init(GameObject, ThemeDefinition) |
Initialize current Theme Engine with given configuration and target the provided GameObject |
LerpFloat(Single, Single, Single) | (Inherited from InteractableThemeBase) |
LerpInt(Int32, Int32, Single) | (Inherited from InteractableThemeBase) |
OnUpdate(Int32, Boolean) |
Update ThemeEngine for given state based on Theme logic. Check, sets, and possibly eases values based on given state (Inherited from InteractableThemeBase) |
Reset() |
Resets properties on Host GameObject to their original values when Init() was called for this theme engine. Useful for reverting changes done by this theme engine. (Inherited from InteractableThemeBase) |
SetValue(ThemeStateProperty, Int32, Single) |
Instruct theme to set value for current property with given index state and at given lerp percentage |
SetValue(ThemeStateProperty, ThemePropertyValue) |
Instruct theme to set value for current property with ThemePropertyValue value provided |