ReceiverBaseMonoBehavior.OnStateChange Method
Definition
Important
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a state has changed
public:
virtual void OnStateChange(Microsoft::MixedReality::Toolkit::UI::InteractableStates ^ state, Microsoft::MixedReality::Toolkit::UI::Interactable ^ source);
public virtual void OnStateChange (Microsoft.MixedReality.Toolkit.UI.InteractableStates state, Microsoft.MixedReality.Toolkit.UI.Interactable source);
abstract member OnStateChange : Microsoft.MixedReality.Toolkit.UI.InteractableStates * Microsoft.MixedReality.Toolkit.UI.Interactable -> unit
override this.OnStateChange : Microsoft.MixedReality.Toolkit.UI.InteractableStates * Microsoft.MixedReality.Toolkit.UI.Interactable -> unit
Public Overridable Sub OnStateChange (state As InteractableStates, source As Interactable)
Parameters
- state
- InteractableStates
- source
- Interactable