BaseMixedRealityLineDataProvider.GetClosestPoint Method

Definition

Iterates along line until it finds the point closest to worldPosition

public UnityEngine.Vector3 GetClosestPoint (UnityEngine.Vector3 worldPosition, int resolution = 5, int maxIterations = 5);
member this.GetClosestPoint : UnityEngine.Vector3 * int * int -> UnityEngine.Vector3
Public Function GetClosestPoint (worldPosition As Vector3, Optional resolution As Integer = 5, Optional maxIterations As Integer = 5) As Vector3

Parameters

worldPosition
UnityEngine.Vector3
resolution
Int32
maxIterations
Int32

Returns

UnityEngine.Vector3

Applies to