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AssetSwapUtility Class

Definition

A scriptable object which contains data and UI functionality to swap object (asset) references within a scene.

public ref class AssetSwapUtility : UnityEngine::ScriptableObject
[UnityEngine.CreateAssetMenu(fileName="AssetSwapCollection", menuName="Mixed Reality Toolkit/AssetSwapCollection")]
public class AssetSwapUtility : UnityEngine.ScriptableObject
[UnityEngine.CreateAssetMenu(fileName="AssetSwapCollection", menuName="Mixed Reality/Toolkit/AssetSwapCollection")]
public class AssetSwapUtility : UnityEngine.ScriptableObject
[<UnityEngine.CreateAssetMenu(fileName="AssetSwapCollection", menuName="Mixed Reality Toolkit/AssetSwapCollection")>]
type AssetSwapUtility = class
    inherit ScriptableObject
[<UnityEngine.CreateAssetMenu(fileName="AssetSwapCollection", menuName="Mixed Reality/Toolkit/AssetSwapCollection")>]
type AssetSwapUtility = class
    inherit ScriptableObject
Public Class AssetSwapUtility
Inherits ScriptableObject
Inheritance
UnityEngine.ScriptableObject
AssetSwapUtility
Attributes
UnityEngine.CreateAssetMenuAttribute

Constructors

AssetSwapUtility()

Fields

AssetCount

The number of assets in each theme. Must contain at least 1 item.

Themes

The list of themes within the collection. Must contain at least 2 items.

Applies to