ReserializeUtility.ReserializeSelection Method
Definition
Important
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public:
static void ReserializeSelection();
[UnityEditor.MenuItem("Mixed Reality Toolkit/Utilities/Reserialize/Reserialize Selection")]
[UnityEditor.MenuItem("Assets/Mixed Reality Toolkit/Reserialize Selection")]
public static void ReserializeSelection ();
[UnityEditor.MenuItem("Mixed Reality/Toolkit/Utilities/Reserialize/Reserialize Selection")]
[UnityEditor.MenuItem("Assets/Mixed Reality/Reserialize Selection")]
public static void ReserializeSelection ();
[<UnityEditor.MenuItem("Mixed Reality Toolkit/Utilities/Reserialize/Reserialize Selection")>]
[<UnityEditor.MenuItem("Assets/Mixed Reality Toolkit/Reserialize Selection")>]
static member ReserializeSelection : unit -> unit
[<UnityEditor.MenuItem("Mixed Reality/Toolkit/Utilities/Reserialize/Reserialize Selection")>]
[<UnityEditor.MenuItem("Assets/Mixed Reality/Reserialize Selection")>]
static member ReserializeSelection : unit -> unit
Public Shared Sub ReserializeSelection ()
- Attributes
-
UnityEditor.MenuItemAttribute