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ScriptUtilities.AppendScriptingDefinitions(BuildTargetGroup, String[]) Method

Definition

Appends a set of symbolic constant definitions to Unity's Scripting Define Symbols for the specified build target group.

public:
 static void AppendScriptingDefinitions(UnityEditor::BuildTargetGroup targetGroup, cli::array <System::String ^> ^ symbols);
public:
 static void AppendScriptingDefinitions(UnityEditor::BuildTargetGroup targetGroup, ... cli::array <System::String ^> ^ symbols);
public static void AppendScriptingDefinitions (UnityEditor.BuildTargetGroup targetGroup, string[] symbols);
public static void AppendScriptingDefinitions (UnityEditor.BuildTargetGroup targetGroup, params string[] symbols);
static member AppendScriptingDefinitions : UnityEditor.BuildTargetGroup * string[] -> unit
Public Shared Sub AppendScriptingDefinitions (targetGroup As BuildTargetGroup, symbols As String())
Public Shared Sub AppendScriptingDefinitions (targetGroup As BuildTargetGroup, ParamArray symbols As String())

Parameters

targetGroup
UnityEditor.BuildTargetGroup

The build target group for which the symbols are to be defined.

symbols
String[]

Array of symbols to define.

Applies to