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AttachmentPoint.Set(FragmentId, Vector3, AnchorId, Vector3) Método

Definição

Defina os internos do ponto de anexo como novos valores.

public void Set (Microsoft.MixedReality.WorldLocking.Core.FragmentId fragmentId, UnityEngine.Vector3 cachedPosition, Microsoft.MixedReality.WorldLocking.Core.AnchorId anchorId, UnityEngine.Vector3 locationFromAnchor);
member this.Set : Microsoft.MixedReality.WorldLocking.Core.FragmentId * UnityEngine.Vector3 * Microsoft.MixedReality.WorldLocking.Core.AnchorId * UnityEngine.Vector3 -> unit
Public Sub Set (fragmentId As FragmentId, cachedPosition As Vector3, anchorId As AnchorId, locationFromAnchor As Vector3)

Parâmetros

fragmentId
FragmentId

Novo fragmento

cachedPosition
UnityEngine.Vector3

Armazenar em cache a última posição movida para.

anchorId
AnchorId

Nova ID de âncora

locationFromAnchor
UnityEngine.Vector3

Novo deslocamento da âncora

Aplica-se a