Editar

Compartilhar via


MDLCamera.Exposure Property

Definition

Gets or sets a vector whose components are multiplied by the color components of the rendered image prior to simulation of the physical lens.

public virtual OpenTK.Vector3 Exposure { [Foundation.Export("exposure", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] get; [Foundation.Export("setExposure:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] set; }
member this.Exposure : OpenTK.Vector3 with get, set

Property Value

Attributes

Applies to