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SCNNode.ConvertVectorToNode(SCNVector3, SCNNode) Método

Definição

[Foundation.Export("convertVector:toNode:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 4, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual SceneKit.SCNVector3 ConvertVectorToNode (SceneKit.SCNVector3 vector, SceneKit.SCNNode node);
abstract member ConvertVectorToNode : SceneKit.SCNVector3 * SceneKit.SCNNode -> SceneKit.SCNVector3
override this.ConvertVectorToNode : SceneKit.SCNVector3 * SceneKit.SCNNode -> SceneKit.SCNVector3

Parâmetros

vector
SCNVector3
node
SCNNode

A ser adicionado.

Esse parâmetro pode ser null.

Retornos

Atributos

Aplica-se a