Editar

Compartilhar via


SCNPhysicsBody.CollisionBitMask Property

Definition

Gets or sets a bitmask that determines the collision behavior of the physics body.

public virtual nuint CollisionBitMask { [Foundation.Export("collisionBitMask", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] get; [Foundation.Export("setCollisionBitMask:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)] set; }
member this.CollisionBitMask : nuint with get, set

Property Value

System.System.UIntPtr System.unativeint
Attributes

Applies to