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SCNPhysicsShape.Transforms Property

Definition

Gets the transform that was used to create the physics shape.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual Foundation.NSValue[] Transforms { [Foundation.Export("transforms")] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)] [ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)] get; }
member this.Transforms : Foundation.NSValue[]

Property Value

(More documentation for this node is coming)

This value can be null.

Attributes

Applies to