Enum.HasFlag(Enum) Método
Definição
Importante
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Determina se um ou mais campos de bits são definidos na instância atual.
public:
bool HasFlag(Enum ^ flag);
public bool HasFlag (Enum flag);
member this.HasFlag : Enum -> bool
Public Function HasFlag (flag As Enum) As Boolean
Parâmetros
- flag
- Enum
Um valor de enumeração.
Retornos
true
se os campos de bits definidos no flag
também forem definidos na instância atual; caso contrário, false
.
Exceções
flag
é um tipo diferente da instância atual.
Exemplos
O exemplo a seguir define uma DinnerItems
enumeração que reflete categorias de itens que um cliente pode solicitar em um restaurante. O exemplo testa se o cliente solicitou uma entrada e uma bebida.
using System;
[Flags] public enum DinnerItems {
None = 0,
Entree = 1,
Appetizer = 2,
Side = 4,
Dessert = 8,
Beverage = 16,
BarBeverage = 32
}
public class Example
{
public static void Main()
{
DinnerItems myOrder = DinnerItems.Appetizer | DinnerItems.Entree |
DinnerItems.Beverage | DinnerItems.Dessert;
DinnerItems flagValue = DinnerItems.Entree | DinnerItems.Beverage;
Console.WriteLine("{0} includes {1}: {2}",
myOrder, flagValue, myOrder.HasFlag(flagValue));
}
}
// The example displays the following output:
// Entree, Appetizer, Dessert, Beverage includes Entree, Beverage: True
open System
[<Flags>]
type DinnerItems =
| None = 0
| Entree = 1
| Appetizer = 2
| Side = 4
| Dessert = 8
| Beverage = 16
| BarBeverage = 32
let myOrder =
DinnerItems.Appetizer ||| DinnerItems.Entree ||| DinnerItems.Beverage ||| DinnerItems.Dessert
let flagValue =
DinnerItems.Entree ||| DinnerItems.Beverage
printfn $"{myOrder} includes {flagValue}: {myOrder.HasFlag flagValue}"
// The example displays the following output:
// Entree, Appetizer, Dessert, Beverage includes Entree, Beverage: True
<Flags> Public Enum DinnerItems As Integer
None = 0
Entree = 1
Appetizer = 2
Side = 4
Dessert = 8
Beverage = 16
BarBeverage = 32
End Enum
Module Example
Public Sub Main()
Dim myOrder As DinnerItems = DinnerItems.Appetizer Or DinnerItems.Entree Or
DinnerItems.Beverage Or DinnerItems.Dessert
Dim flagValue As DinnerItems = DinnerItems.Entree Or DinnerItems.Beverage
Console.WriteLine("{0} includes {1}: {2}",
myOrder, flagValue, myOrder.HasFlag(flagValue))
End Sub
End Module
' The example displays the following output:
' Entree, Appetizer, Dessert, Beverage includes Entree, Beverage: True
Comentários
O HasFlag método retorna o resultado da expressão booliana a seguir.
(thisInstance & flag) == flag
Se o valor subjacente de flag
for zero, o método retornará true
. Se esse comportamento não for desejável, você poderá usar o Equals método para testar a igualdade com zero e chamar HasFlag somente se o valor subjacente de for diferente de flag
zero, como ilustra o exemplo a seguir.
using System;
[Flags] public enum Pets {
None = 0,
Dog = 1,
Cat = 2,
Bird = 4,
Rabbit = 8,
Other = 16
}
public class Example
{
public static void Main()
{
Pets[] petsInFamilies = { Pets.None, Pets.Dog | Pets.Cat, Pets.Dog };
int familiesWithoutPets = 0;
int familiesWithDog = 0;
foreach (var petsInFamily in petsInFamilies)
{
// Count families that have no pets.
if (petsInFamily.Equals(Pets.None))
familiesWithoutPets++;
// Of families with pets, count families that have a dog.
else if (petsInFamily.HasFlag(Pets.Dog))
familiesWithDog++;
}
Console.WriteLine("{0} of {1} families in the sample have no pets.",
familiesWithoutPets, petsInFamilies.Length);
Console.WriteLine("{0} of {1} families in the sample have a dog.",
familiesWithDog, petsInFamilies.Length);
}
}
// The example displays the following output:
// 1 of 3 families in the sample have no pets.
// 2 of 3 families in the sample have a dog.
open System
[<Flags>]
type Pets =
| None = 0
| Dog = 1
| Cat = 2
| Bird = 4
| Rabbit = 8
| Other = 16
let petsInFamilies = [| Pets.None; Pets.Dog ||| Pets.Cat; Pets.Dog |]
let mutable familiesWithoutPets = 0
let mutable familiesWithDog = 0
for petsInFamily in petsInFamilies do
// Count families that have no pets.
if petsInFamily.Equals Pets.None then
familiesWithoutPets <- familiesWithoutPets + 1
// Of families with pets, count families that have a dog.
elif petsInFamily.HasFlag Pets.Dog then
familiesWithDog <- familiesWithDog + 1
printfn $"{familiesWithoutPets} of {petsInFamilies.Length} families in the sample have no pets."
printfn $"{familiesWithDog} of {petsInFamilies} families in the sample have a dog."
// The example displays the following output:
// 1 of 3 families in the sample have no pets.
// 2 of 3 families in the sample have a dog.
<Flags> Public Enum Pets
None = 0
Dog = 1
Cat = 2
Bird = 4
Rabbit = 8
Other = 16
End Enum
Module Example
Public Sub Main()
Dim petsInFamilies() As Pets = { Pets.None, Pets.Dog Or Pets.Cat, Pets.Dog }
Dim familiesWithoutPets As Integer
Dim familiesWithDog As Integer
For Each petsInFamily In petsInFamilies
' Count the number of families that have no pets.
If petsInFamily.Equals(Pets.None) Then
familiesWithoutPets += 1
' Of families that have pets, count the number of families with a dog.
Else If petsInFamily.HasFlag(Pets.Dog) Then
familiesWithDog += 1
End If
Next
Console.WriteLine("{0} of {1} families in the sample have no pets.",
familiesWithoutPets, petsInFamilies.Length)
Console.WriteLine("{0} of {1} families in the sample have a dog.",
familiesWithDog, petsInFamilies.Length)
End Sub
End Module
' The example displays the following output:
' 1 of 3 families in the sample have no pets.
' 2 of 3 families in the sample have a dog.
O HasFlag método foi projetado para ser usado com tipos de enumeração que são marcados com o FlagsAttribute atributo e podem ser usados para determinar se vários campos de bits estão definidos. Para tipos de enumeração que não estão marcados com o FlagsAttribute atributo , chame o Equals método ou o CompareTo método .