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MessageQueuePermissionEntryCollection.AddRange Método

Definição

Anexa um conjunto de entradas de permissões especificadas a essa coleção.

Sobrecargas

AddRange(MessageQueuePermissionEntry[])

Anexa um conjunto de entradas de permissões especificadas a essa coleção.

AddRange(MessageQueuePermissionEntryCollection)

Anexa um conjunto de entradas de permissões especificadas a essa coleção.

AddRange(MessageQueuePermissionEntry[])

Anexa um conjunto de entradas de permissões especificadas a essa coleção.

public:
 void AddRange(cli::array <System::Messaging::MessageQueuePermissionEntry ^> ^ value);
public void AddRange (System.Messaging.MessageQueuePermissionEntry[] value);
member this.AddRange : System.Messaging.MessageQueuePermissionEntry[] -> unit
Public Sub AddRange (value As MessageQueuePermissionEntry())

Parâmetros

value
MessageQueuePermissionEntry[]

Uma matriz de objetos tipo MessageQueuePermissionEntry que contém as entradas de permissão a adicionar.

Exemplos

O exemplo de código a seguir demonstra o uso de AddRange(MessageQueuePermissionEntry[]).

// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

// Create a new instance of MessageQueuePermission.
MessageQueuePermission^ permission = gcnew MessageQueuePermission();

// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection^ collection =
    permission->PermissionEntries;

// Create an array of type MessageQueuePermissionEntry.
array<MessageQueuePermissionEntry^>^ entries = 
    gcnew array<MessageQueuePermissionEntry^>(1);

// Create a new instance of MessageQueuePermissionEntry and place the
// instance in the array.
entries[0] = gcnew MessageQueuePermissionEntry(
    MessageQueuePermissionAccess::Receive, 
    queue->MachineName, 
    queue->Label, 
    queue->Category.ToString());

// Add the array to the collection.
collection->AddRange(entries);

queue->Close();
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");

// Create a new instance of MessageQueuePermission.
MessageQueuePermission permission = new MessageQueuePermission();

// Get an instance of MessageQueuePermissionEntryCollection from the
// permission's PermissionEntries property.
MessageQueuePermissionEntryCollection collection =
    permission.PermissionEntries;

// Create an array of type MessageQueuePermissionEntry.
MessageQueuePermissionEntry[] entries =
    new MessageQueuePermissionEntry[1];

// Create a new instance of MessageQueuePermissionEntry and place the
// instance in the array.
entries[0] = new MessageQueuePermissionEntry(
    MessageQueuePermissionAccess.Receive,
    queue.MachineName,
    queue.Label,
    queue.Category.ToString());

// Add the array to the collection.
collection.AddRange(entries);

Aplica-se a

AddRange(MessageQueuePermissionEntryCollection)

Anexa um conjunto de entradas de permissões especificadas a essa coleção.

public:
 void AddRange(System::Messaging::MessageQueuePermissionEntryCollection ^ value);
public void AddRange (System.Messaging.MessageQueuePermissionEntryCollection value);
member this.AddRange : System.Messaging.MessageQueuePermissionEntryCollection -> unit
Public Sub AddRange (value As MessageQueuePermissionEntryCollection)

Parâmetros

value
MessageQueuePermissionEntryCollection

Um MessageQueuePermissionEntryCollection que contém as entradas de permissão a adicionar.

Exemplos

O exemplo de código a seguir demonstra o uso de AddRange(MessageQueuePermissionEntryCollection).

// Connect to a queue on the local computer.
MessageQueue^ queue = gcnew MessageQueue(".\\exampleQueue");

// Create a new instance of MessageQueuePermission.
MessageQueuePermission^ permission = gcnew MessageQueuePermission();

// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry^ entry = gcnew MessageQueuePermissionEntry(
    MessageQueuePermissionAccess::Receive, 
    queue->MachineName, 
    queue->Label, queue->Category.ToString());

// Add the entry to the permission's collection.
permission->PermissionEntries->Add(entry);

// Create another new instance of MessageQueuePermission.
MessageQueuePermission^ newPermission = gcnew MessageQueuePermission();

// Use AddRange() to append the original permission's collection to the
// new permission's collection.
newPermission->PermissionEntries->AddRange(
    permission->PermissionEntries);

// To show that AddRange() copies collections by value and not by
// reference, we'll clear the original permission's collection, then
// display a count of how many entries are in the original permission's
// collection and how many entries are in the new permission's
// collection.

// Clear the original permission's collection.
permission->PermissionEntries->Clear();

// The original permission now contains 0 entries, but the new
// permission still contains 1 entry.
Console::WriteLine("Original permission contains {0} entries.",
    permission->PermissionEntries->Count);
Console::WriteLine("New permission contains {0} entries.",
    newPermission->PermissionEntries->Count);

queue->Close();
// Connect to a queue on the local computer.
MessageQueue queue = new MessageQueue(".\\exampleQueue");

// Create a new instance of MessageQueuePermission.
MessageQueuePermission permission = new MessageQueuePermission();

// Create a new instance of MessageQueuePermissionEntry.
MessageQueuePermissionEntry entry = new MessageQueuePermissionEntry(
    MessageQueuePermissionAccess.Receive,
    queue.MachineName,
    queue.Label,
    queue.Category.ToString());

// Add the entry to the permission's collection.
permission.PermissionEntries.Add(entry);

// Create another new instance of MessageQueuePermission.
MessageQueuePermission newPermission = new MessageQueuePermission();

// Use AddRange() to append the original permission's collection to the
// new permission's collection.
newPermission.PermissionEntries.AddRange(permission.PermissionEntries);

// To show that AddRange() copies collections by value and not by
// reference, we'll clear the original permission's collection, then
// display a count of how many entries are in the original permission's
// collection and how many entries are in the new permission's
// collection.

// Clear the original permission's collection.
permission.PermissionEntries.Clear();

// The original permission now contains 0 entries, but the new
// permission still contains 1 entry.
Console.WriteLine("Original permission contains {0} entries.",
    permission.PermissionEntries.Count);
Console.WriteLine("New permission contains {0} entries.",
    newPermission.PermissionEntries.Count);

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