Vector.MultiplyAddEstimate Method
Definition
Important
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Overloads
MultiplyAddEstimate(Vector<Double>, Vector<Double>, Vector<Double>) | |
MultiplyAddEstimate(Vector<Single>, Vector<Single>, Vector<Single>) |
MultiplyAddEstimate(Vector<Double>, Vector<Double>, Vector<Double>)
public:
static System::Numerics::Vector<double> MultiplyAddEstimate(System::Numerics::Vector<double> left, System::Numerics::Vector<double> right, System::Numerics::Vector<double> addend);
public static System.Numerics.Vector<double> MultiplyAddEstimate (System.Numerics.Vector<double> left, System.Numerics.Vector<double> right, System.Numerics.Vector<double> addend);
static member MultiplyAddEstimate : System.Numerics.Vector<double> * System.Numerics.Vector<double> * System.Numerics.Vector<double> -> System.Numerics.Vector<double>
Public Function MultiplyAddEstimate (left As Vector(Of Double), right As Vector(Of Double), addend As Vector(Of Double)) As Vector(Of Double)
Parameters
Returns
Applies to
MultiplyAddEstimate(Vector<Single>, Vector<Single>, Vector<Single>)
public:
static System::Numerics::Vector<float> MultiplyAddEstimate(System::Numerics::Vector<float> left, System::Numerics::Vector<float> right, System::Numerics::Vector<float> addend);
public static System.Numerics.Vector<float> MultiplyAddEstimate (System.Numerics.Vector<float> left, System.Numerics.Vector<float> right, System.Numerics.Vector<float> addend);
static member MultiplyAddEstimate : System.Numerics.Vector<single> * System.Numerics.Vector<single> * System.Numerics.Vector<single> -> System.Numerics.Vector<single>
Public Function MultiplyAddEstimate (left As Vector(Of Single), right As Vector(Of Single), addend As Vector(Of Single)) As Vector(Of Single)
Parameters
Returns
Applies to
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