PreAllocatedOverlapped(IOCompletionCallback, Object, Object) Constructor
Definition
Important
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Important
This API is not CLS-compliant.
Initializes a new instance of the PreAllocatedOverlapped class and specifies a delegate to invoke when each asynchronous I/O operation is complete, a user-provided object that provides context, and managed objects that serve as buffers.
public:
PreAllocatedOverlapped(System::Threading::IOCompletionCallback ^ callback, System::Object ^ state, System::Object ^ pinData);
[System.CLSCompliant(false)]
public PreAllocatedOverlapped (System.Threading.IOCompletionCallback callback, object state, object pinData);
[System.CLSCompliant(false)]
public PreAllocatedOverlapped (System.Threading.IOCompletionCallback callback, object? state, object? pinData);
[<System.CLSCompliant(false)>]
new System.Threading.PreAllocatedOverlapped : System.Threading.IOCompletionCallback * obj * obj -> System.Threading.PreAllocatedOverlapped
Public Sub New (callback As IOCompletionCallback, state As Object, pinData As Object)
Parameters
- callback
- IOCompletionCallback
A delegate that represents the callback method to invoke when each asynchronous I/O operation completes.
- state
- Object
A user-supplied object that distinguishes the NativeOverlapped instance produced from this object from other NativeOverlapped instances. Its value can be null
.
- pinData
- Object
An object or array of objects that represent the input or output buffer for the operations. Each object represents a buffer, such as an array of bytes. Its value can be null
.
- Attributes
Exceptions
callback
is null
.
This method was called after the ThreadPoolBoundHandle was disposed.
Remarks
The new PreAllocatedOverlapped instance can be passed to the AllocateNativeOverlapped method to produce a NativeOverlapped instance that can be passed to the operating system in overlapped I/O operations. A single PreAllocatedOverlapped instance can only be used for a single native I/O operation at a time. However, the state stored in the PreAllocatedOverlapped instance can be reused for subsequent native operations.
Note
The buffers specified in pinData
are pinned until the Dispose method is called.