DrawingAttributes.IgnorePressure Property
Definition
Important
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Gets or sets a value that indicates whether the thickness of a rendered Stroke changes according the amount of pressure applied.
public:
property bool IgnorePressure { bool get(); void set(bool value); };
public bool IgnorePressure { get; set; }
member this.IgnorePressure : bool with get, set
Public Property IgnorePressure As Boolean
Property Value
true
to indicate that the thickness of the stroke is uniform; false
to indicate that the thickness of a rendered Stroke increases when pressure is increased. The default is false
.
Examples
The following example demonstrates how to set the IgnorePressure property. The example assumes that your application has an InkCanvas called inkCanvas1
, and two DrawingAttributes objects called inkDA
and highlighterDA
. For the complete example, see the DrawingAttributes class overview.
// Set up the DrawingAttributes for the pen.
inkDA = new DrawingAttributes();
inkDA.Color = Colors.SpringGreen;
inkDA.Height = 5;
inkDA.Width = 5;
inkDA.FitToCurve = false;
inkDA.StylusTipTransform = new Matrix(1, 0, 0, 5, 0, 0);
// Set up the DrawingAttributes for the highlighter.
highlighterDA = new DrawingAttributes();
highlighterDA.Color = Colors.Orchid;
highlighterDA.IsHighlighter = true;
highlighterDA.IgnorePressure = true;
highlighterDA.StylusTip = StylusTip.Rectangle;
highlighterDA.Height = 30;
highlighterDA.Width = 10;
inkCanvas1.DefaultDrawingAttributes = inkDA;
' Set up the DrawingAttributes for the pen.
inkDA = New Ink.DrawingAttributes()
With inkDA
.Color = Colors.SpringGreen
.Height = 5
.Width = 5
.FitToCurve = True
.StylusTipTransform = New Matrix(1, 0, 0, 1, 20, 0)
End With
' Set up the DrawingAttributes for the highlighter.
highlighterDA = New Ink.DrawingAttributes()
With highlighterDA
.Color = Colors.Orchid
.IsHighlighter = True
.IgnorePressure = True
.StylusTip = StylusTip.Rectangle
.Height = 30
.Width = 10
End With
inkCanvas1.DefaultDrawingAttributes = inkDA
Remarks
XAML Text Usage
This property is not typically used in XAML.