Vector3D.AngleBetween(Vector3D, Vector3D) Método

Definição

Recupera o ângulo necessário para girar a primeira estrutura especificada Vector3D para a segunda estrutura especificada Vector3D .

public:
 static double AngleBetween(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static double AngleBetween (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member AngleBetween : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> double
Public Shared Function AngleBetween (vector1 As Vector3D, vector2 As Vector3D) As Double

Parâmetros

vector1
Vector3D

A primeira estrutura Vector3D a se avaliar.

vector2
Vector3D

A segunda estrutura Vector3D a se avaliar.

Retornos

O ângulo em graus necessário para girar vector1 em vector2.

Exemplos

O exemplo a seguir mostra como obter o ângulo entre duas Vector3D estruturas.

                    // Calculates the angle between two Vector3Ds using the static AngleBetween method. 
                    // Returns a Double.

                    Vector3D vector1 = new Vector3D(20, 30, 40);
                    Vector3D vector2 = new Vector3D(45, 70, 80);
                    Double angleBetween;

                    angleBetween = Vector3D.AngleBetween(vector1, vector2 );
                    // angleBetween is approximately equal to 4.15129
' Calculates the angle between two Vector3Ds using the static AngleBetween method. 
' Returns a Double.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim angleBetween As Double

angleBetween = Vector3D.AngleBetween(vector1, vector2)
' angleBetween is approximately equal to 4.15129

Comentários

Os ângulos assinados não se estendem para o espaço 3D, portanto, um ângulo entre 0 e 180 graus é retornado.

Aplica-se a