Icon
Reference to an icon.
Properties
type
- string. "icon"
value
- string. The name of the icon to be referenced.
label
- string, optional. Must be one of "action" or "none". This controls whether or not a small label is added that displays what gamepad action the control maps to. Using a value of "none" will hide this element. Defaults to "action"
opacity
- number, optional. The opacity to be applied to the icon. Defaults to 1.0.
Icon Values
Value | Icon | Minimum Layout Version |
---|---|---|
placeholder |
![]() |
1.0 |
ability |
![]() |
1.0 |
ability2 |
![]() |
1.0 |
ability3 |
![]() |
3.5 |
abilityPowerPunch |
![]() |
3.5 |
abilityPowerUp |
![]() |
3.5 |
accept |
![]() |
3.5 |
add |
![]() |
1.0 |
aim |
![]() |
1.0 |
armor |
![]() |
1.0 |
arrow |
![]() |
1.2 |
arrowReload |
![]() |
1.2 |
attackBehind |
![]() |
3.2 |
barrel |
![]() |
3.5 |
block |
![]() |
1.0 |
bomb |
![]() |
1.0 |
book |
![]() |
3.5 |
bow |
![]() |
1.2 |
brakePedal |
![]() |
1.0 |
brightness |
![]() |
1.0 |
capture |
![]() |
1.0 |
character |
![]() |
1.0 |
characterSelect |
![]() |
1.0 |
characterSelect2 |
![]() |
1.0 |
chat |
![]() |
1.0 |
climbStairs |
![]() |
1.0 |
close |
![]() |
1.0 |
compass |
![]() |
3.5 |
cover |
![]() |
1.0 |
crouch |
![]() |
1.0 |
cursor |
![]() |
3.5 |
dash |
![]() |
1.0 |
defendByShield |
![]() |
3.5 |
dodge |
![]() |
1.0 |
downArrow |
![]() |
1.0 |
downArrow2 |
![]() |
1.0 |
downChevron |
![]() |
1.0 |
dPad |
![]() |
1.0 |
emotes |
![]() |
1.0 |
enterCar |
![]() |
1.0 |
enterDoor |
![]() |
1.0 |
exit |
![]() |
1.0 |
exitCar |
![]() |
1.0 |
exitDoor |
![]() |
1.0 |
fastForward |
![]() |
3.5 |
fire |
![]() |
1.0 |
firePunch |
![]() |
3.2 |
flag |
![]() |
1.0 |
gasPedal |
![]() |
1.0 |
glide |
![]() |
3.5 |
golf |
![]() |
3.2 |
grab |
![]() |
3.5 |
grenade |
![]() |
1.0 |
gyroscope |
![]() |
3.5 |
handbrake |
![]() |
1.0 |
handbrake2 |
![]() |
1.0 |
health |
![]() |
3.5 |
heavyKick |
![]() |
1.0 |
heavyKick2 |
![]() |
1.0 |
heavyKick3 |
![]() |
1.0 |
heavyKick4 |
![]() |
1.0 |
heavyPunch |
![]() |
1.0 |
heavyPunch2 |
![]() |
1.0 |
heavyPunch3 |
![]() |
1.0 |
heavySword |
![]() |
1.0 |
heavySword2 |
![]() |
1.0 |
help |
![]() |
3.5 |
horn |
![]() |
1.0 |
hourglass |
![]() |
1.0 |
interact |
![]() |
1.0 |
internet |
![]() |
1.0 |
inventory |
![]() |
1.0 |
jump |
![]() |
1.0 |
kick |
![]() |
3.2 |
largeGridView |
![]() |
1.0 |
leftArrow |
![]() |
1.0 |
leftArrow2 |
![]() |
1.0 |
leftChevron |
![]() |
1.0 |
leftRightArrows |
![]() |
1.0 |
lightKick |
![]() |
1.0 |
lightKick2 |
![]() |
1.0 |
lightKick3 |
![]() |
1.0 |
lightKick4 |
![]() |
1.0 |
lightPunch |
![]() |
1.0 |
lightPunch2 |
![]() |
1.0 |
lightPunch3 |
![]() |
1.0 |
lightSword |
![]() |
1.0 |
lightSword2 |
![]() |
1.0 |
look |
![]() |
1.0 |
lookBehind |
![]() |
1.0 |
lookBehind2 |
![]() |
1.0 |
lookByHand |
![]() |
3.5 |
map |
![]() |
1.0 |
map2 |
![]() |
1.0 |
medical |
![]() |
1.0 |
meditate |
![]() |
3.5 |
mediumKick |
![]() |
1.0 |
mediumKick2 |
![]() |
1.0 |
mediumKick3 |
![]() |
1.0 |
mediumKick4 |
![]() |
1.0 |
mediumPunch |
![]() |
1.0 |
mediumPunch2 |
![]() |
1.0 |
mediumPunch3 |
![]() |
1.0 |
mediumSword |
![]() |
1.0 |
mediumSword2 |
![]() |
1.0 |
microphone |
![]() |
3.5 |
mirror |
![]() |
3.5 |
moreActions |
![]() |
3.5 |
move |
![]() |
1.0 |
move2 |
![]() |
1.0 |
notebook |
![]() |
3.5 |
parameters |
![]() |
1.0 |
pause |
![]() |
3.5 |
phone |
![]() |
1.0 |
pickAxe |
![]() |
3.2 |
plane |
![]() |
3.5 |
planeFast |
![]() |
3.5 |
planeSlow |
![]() |
3.5 |
punch |
![]() |
1.0 |
punch2 |
![]() |
3.5 |
radialMenu |
![]() |
3.2 |
radialMenu2 |
![]() |
3.5 |
radio |
![]() |
1.0 |
ram |
![]() |
1.0 |
redo |
![]() |
3.5 |
reload |
![]() |
1.0 |
repeatRefresh |
![]() |
1.0 |
reset |
![]() |
3.5 |
rewind |
![]() |
1.0 |
rightArrow |
![]() |
1.0 |
rightArrow2 |
![]() |
1.0 |
rightChevron |
![]() |
1.0 |
roll |
![]() |
3.2 |
run |
![]() |
1.0 |
select |
![]() |
1.0 |
selectAll |
![]() |
1.0 |
selectionWheel |
![]() |
3.5 |
sit |
![]() |
3.5 |
skateboard |
![]() |
3.5 |
skateboardGrab |
![]() |
3.5 |
skateboardGrind |
![]() |
3.5 |
skateboardJump |
![]() |
3.5 |
skateboardOllie |
![]() |
3.5 |
skateboardRampOver |
![]() |
3.5 |
slide |
![]() |
1.0 |
smallGridView |
![]() |
1.0 |
speaker |
![]() |
3.5 |
specialAbility |
![]() |
1.0 |
sprint |
![]() |
1.0 |
stealth |
![]() |
1.0 |
steering |
![]() |
1.0 |
stopwatch |
![]() |
1.0 |
subtract |
![]() |
1.0 |
surf |
![]() |
3.5 |
switchCamera |
![]() |
1.0 |
sword |
![]() |
1.0 |
sword2 |
![]() |
1.0 |
sync |
![]() |
1.0 |
targetLock |
![]() |
3.2 |
team |
![]() |
3.5 |
teamAttack |
![]() |
3.5 |
throw |
![]() |
3.5 |
titleMenu |
![]() |
1.0 |
touch |
![]() |
1.0 |
undo |
![]() |
3.5 |
upArrow |
![]() |
1.0 |
upArrow2 |
![]() |
1.0 |
upChevron |
![]() |
1.0 |
walk |
![]() |
1.0 |
waypoint |
![]() |
1.0 |
weaponSelect |
![]() |
1.0 |
zoomIn |
![]() |
1.0 |
zoomOut |
![]() |
1.0 |
Remarks
Icons provide a way to provide semantic meaning to the interaction that the player will be having that is consistent across many games that use touch controls.
Sample
{
"type": "icon",
"value": "jump"
}
Related Controls
Button
Arcade Buttons
Directional Pad
Joystick
Throttle
Touchpad