XSpeechToTextPositionHint

Specifies the position on the screen where the game title renders text.

Syntax

enum class XSpeechToTextPositionHint  : uint32_t  
{  
    BottomCenter = 0,  
    BottomLeft = 1,  
    BottomRight = 2,  
    MiddleRight = 3,  
    MiddleLeft = 4,  
    TopCenter = 5,  
    TopLeft = 6,  
    TopRight = 7  
}  

Constants

Constant Description
BottomCenter The Game title renders text at the bottom center of the screen.
BottomLeft The Game title renders text at the bottom left side of the screen.
BottomRight The Game title renders text at the bottom right side of the screen.
MiddleRight The Game title renders text at the middle right side of the screen.
MiddleLeft The Game title renders text at the middle left side of the screen.
TopCenter The Game title renders text at the top center of the screen.
TopLeft The Game title renders text at the top left side of the screen.
TopRight The Game title renders text at the top right side of the screen.

Remarks

You can set the position of the speech-to-text window by calling the XSpeechToTextSetPositionHint function. The XSpeechToTextSetPositionHint function takes an XSpeechToTextPositionHint enumeration as an argument. You can also set the text the Game title displays on the screen by calling XSpeechToTextSendString.

Requirements

Header: XAccessibility.h

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

XAccessibility

XSpeechToTextSetPositionHint

XSpeechToTextSendString