Compartilhar via


XGameInviteEventCallback

A callback an application defines for a game invite event.

Syntax

void XGameInviteEventCallback(  
         void* context,  
         const char* inviteUri  
)  

Parameters

context   _In_opt_
Type: void*

The context we pass to XGameInviteRegisterForEvent.

inviteUri   _In_
Type: char*

The URI for joining the game session.

Note

XSAPI knows how to consume the URI.

Return value

Type: void

Remarks

To register a callback for a game invite event, call XGameInviteRegisterForEvent. The function uses a pointer to an XGameInviteEventCallback as an argument.

To un-register a callback for a game invite event, call XGameInviteUnregisterForEvent.

The following code sample registers for a game invite callback.

#include <XTaskQueue.h>
#include <XGameInvite.h>  
  
XTaskQueueHandle g_taskQueue;  
XTaskQueueRegistrationToken g_gameInviteEventToken;  
  
void OnGameInvite(void* context, const char* inviteUri)  
{  
    if (inviteUri != nullptr)
    {
        std::string inviteString(inviteUri);
        auto pos = inviteString.find("handle=");
        auto inviteHandeId = inviteString.substr(pos + 7, 36);
        // Now call XblMultiplayerManagerJoinLobby if using MPM
        // or call XblMultiplayerWriteSessionByHandleAsync if using MPSD APIs
    }
}  
  
void InitializeGame()  
{  
    XGameInviteRegisterForEvent(g_taskQueue, nullptr, OnGameInvite, &g_gameInviteEventToken);  
}  
  
void ShutdownGame()  
{  
    XGameInviteUnregisterForEvent(g_gameInviteEventToken);  
}  

Requirements

Header: XGameInvite.h

Library: xgameruntime.lib

Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles

See also

XGameInvite

XGameInviteRegisterForEvent

XGameInviteUnregisterForEvent