XGameStreamingGetClientCount
Get the number of clients which are currently streaming the game.
Syntax
uint32_t XGameStreamingGetClientCount()
Parameters
None
Return value
Type: uint32_t
Returns the number of clients which are currently streaming the game.
Remarks
Returns the number of clients which are currently streaming the game. This value may be zero if no clients are currently streaming.
Use this to get the count of connected devices before allocating memory for the call to XGameStreamingGetClients.
If the game is only trying to identify if ANY device is connected and streaming, consider using XGameStreamingIsStreaming.
If the game wants to get notifcation when a streaming client connects and/or disconnects, consider using XGameStreamingRegisterConnectionStateChanged.
Requirements
Header: xgamestreaming.h
Library: xgameruntime.lib
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
XGameStreamingIsStreaming
XGameStreamingRegisterConnectionStateChanged
XGameStreamingGetClients
XGameStreaming