XUserDefaultAudioEndpointKind
Specifies whether the user's default audio endpoint renders or captures audio.
Syntax
enum class XUserDefaultAudioEndpointKind : uint32_t
{
CommunicationRender = 0,
CommunicationCapture = 1
}
Constants
Constant | Description |
---|---|
CommunicationRender | The user's default audio endpoint renders audio. |
CommunicationCapture | The user's default audio endpoint captures audio. |
Remarks
The XUserGetDefaultAudioEndpointUtf16 function uses an XUserDefaultAudioEndpointKind enumeration argument to get the default audio endpoint for a user. The XUserDefaultAudioEndpointUtf16ChangedCallback function takes an XUserDefaultAudioEndpointKind enumeration argument and is invoked when the default audio endpoint for a user changes.
The following example demonstrates how to retrieve the default audio endpoint for a user.
HRESULT GetAudioDeviceAssociation(
IMMDeviceEnumerator* audioDeviceEnumerator,
XUserLocalId user,
XUserDefaultAudioEndpointKind defaultAudioEndpointKind,
_Outptr_result_maybenull_ IMMDevice** endpoint)
{
wchar_t audioDeviceId[XUserAudioEndpointMaxUtf16Count];
RETURN_IF_FAILED_WITH_EXPECTED(XUserGetDefaultAudioEndpointUtf16(user, defaultAudioEndpointKind, std::size(audioDeviceId), audioDeviceId, nullptr), E_NOTFOUND);
return audioDeviceEnumerator->GetDevice(audioDeviceId, endpoint);
}
HRESULT GetAudioAssociations()
{
Mwrl::ComPtr<IMMDeviceEnumerator> audioDeviceEnumerator;
RETURN_IF_FAILED(CoCreateInstance(
__uuidof(MMDeviceEnumerator),
nullptr,
CLSCTX_ALL,
__uuidof(IMMDeviceEnumerator),
(void**)&audioDeviceEnumerator));
XUserLocalId userLocalId;
RETURN_IF_FAILED(XUserGetLocalId(_handle.get(), &userLocalId));
{
wil::unique_cotaskmem_string id;
Mwrl::ComPtr<IMMDevice> device;
if (SUCCEEDED(GetAudioDeviceAssociation(audioDeviceEnumerator.Get(), userLocalId, XUserDefaultAudioEndpointKind::CommunicationRender, &device)))
{
RETURN_IF_FAILED(device->GetId(&id));
}
appLog.AddLog("Preferred render communication device id: %S\n", id.get());
}
{
wil::unique_cotaskmem_string id;
Mwrl::ComPtr<IMMDevice> device;
if (SUCCEEDED(GetAudioDeviceAssociation(audioDeviceEnumerator.Get(), userLocalId, XUserDefaultAudioEndpointKind::CommunicationCapture, &device)))
{
RETURN_IF_FAILED(device->GetId(&id));
}
appLog.AddLog("Preferred capture communication device id: %S\n", id.get());
}
return S_OK;
}
Requirements
Header: XUser.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles