Editar

Compartilhar via


Services C API overview - PFAuthentication.h

Functions

Function Description
PFAuthenticationAuthenticateGameServerWithCustomIdAsync Create a game_server entity token and return a new or existing game_server entity.
PFAuthenticationAuthenticateGameServerWithCustomIdGetResult Gets the result of a successful PFAuthenticationAuthenticateGameServerWithCustomIdAsync call.
PFAuthenticationAuthenticateGameServerWithCustomIdGetResultSize Get the size in bytes needed to store the result of a AuthenticateGameServerWithCustomId call.
PFAuthenticationDeleteAsync Delete a game_server entity.
PFAuthenticationGetEntityAsync Method to exchange a legacy AuthenticationTicket or title SecretKey for an Entity Token or to refresh a still valid Entity Token.
PFAuthenticationGetEntityGetResult Gets the result of a successful PFAuthenticationGetEntityAsync call.
PFAuthenticationGetEntityWithSecretKeyAsync Method to exchange a legacy AuthenticationTicket or title SecretKey for an Entity Token or to refresh a still valid Entity Token.
PFAuthenticationGetEntityWithSecretKeyGetResult Gets the result of a successful PFAuthenticationGetEntityWithSecretKeyAsync call.
PFAuthenticationLoginWithAppleAsync Signs in the user with a Sign in with Apple identity token.
PFAuthenticationLoginWithAppleGetResult Get the result from a PFAuthenticationLoginWithAppleAsync call. The PFEntityHandle will always be returned, but the additional info in the PFAuthenticationLoginResult is only returned if a buffer is provided.
PFAuthenticationLoginWithAppleGetResultSize Get the size in bytes needed to store the result of a PFAuthenticationLoginWithAppleAsync call.
PFAuthenticationLoginWithCustomIDAsync Signs the user in using a custom unique identifier generated by the title, returning a session identifier that can subsequently be used for API calls which require an authenticated user
PFAuthenticationLoginWithCustomIDGetResult Get the result from a PFAuthenticationLoginWithCustomIDAsync call. The PFEntityHandle will always be returned, but the additional info in the PFAuthenticationLoginResult is only returned if a buffer is provided.
PFAuthenticationLoginWithCustomIDGetResultSize Get the size in bytes needed to store the result of a PFAuthenticationLoginWithCustomIDAsync call.
PFAuthenticationLoginWithFacebookAsync Signs the user in using a Facebook access token, returning a session identifier that can subsequently be used for API calls which require an authenticated user
PFAuthenticationLoginWithFacebookGetResult Get the result from a PFAuthenticationLoginWithFacebookAsync call. The PFEntityHandle will always be returned, but the additional info in the PFAuthenticationLoginResult is only returned if a buffer is provided.
PFAuthenticationLoginWithFacebookGetResultSize Get the size in bytes needed to store the result of a PFAuthenticationLoginWithFacebookAsync call.
PFAuthenticationLoginWithGameCenterAsync Signs the user in using an iOS Game Center player identifier, returning a session identifier that can subsequently be used for API calls which require an authenticated user. Logging in with a Game Center ID is insecure if you do not include the optional PublicKeyUrl, Salt, Signature, and Timestamp parameters in this request. It is recommended you require these parameters on all Game Center calls by going to the Apple Add-ons page in the PlayFab Game Manager and enabling the 'Require secure authentication only for this app' option.
PFAuthenticationLoginWithGameCenterGetResult Get the result from a PFAuthenticationLoginWithGameCenterAsync call. The PFEntityHandle will always be returned, but the additional info in the PFAuthenticationLoginResult is only returned if a buffer is provided.
PFAuthenticationLoginWithGameCenterGetResultSize Get the size in bytes needed to store the result of a PFAuthenticationLoginWithGameCenterAsync call.
PFAuthenticationLoginWithGoogleAccountAsync Signs the user in using their Google account credentials
PFAuthenticationLoginWithGoogleAccountGetResult Get the result from a PFAuthenticationLoginWithGoogleAccountAsync call. The PFEntityHandle will always be returned, but the additional info in the PFAuthenticationLoginResult is only returned if a buffer is provided.
PFAuthenticationLoginWithGoogleAccountGetResultSize Get the size in bytes needed to store the result of a PFAuthenticationLoginWithGoogleAccountAsync call.
PFAuthenticationLoginWithGooglePlayGamesServicesAsync Signs the user in using their Google Play Games account credentials
PFAuthenticationLoginWithGooglePlayGamesServicesGetResult Get the result from a PFAuthenticationLoginWithGooglePlayGamesServicesAsync call. The PFEntityHandle will always be returned, but the additional info in the PFAuthenticationLoginResult is only returned if a buffer is provided.
PFAuthenticationLoginWithGooglePlayGamesServicesGetResultSize Get the size in bytes needed to store the result of a PFAuthenticationLoginWithGooglePlayGamesServicesAsync call.
PFAuthenticationLoginWithNintendoServiceAccountAsync Signs in the user with a Nintendo service account token.
PFAuthenticationLoginWithNintendoServiceAccountGetResult Get the result from a PFAuthenticationLoginWithNintendoServiceAccountAsync call. The PFEntityHandle will always be returned, but the additional info in the PFAuthenticationLoginResult is only returned if a buffer is provided.
PFAuthenticationLoginWithNintendoServiceAccountGetResultSize Get the size in bytes needed to store the result of a PFAuthenticationLoginWithNintendoServiceAccountAsync call.
PFAuthenticationLoginWithOpenIdConnectAsync Logs in a user with an Open ID Connect JWT created by an existing relationship between a title and an Open ID Connect provider.
PFAuthenticationLoginWithOpenIdConnectGetResult Get the result from a PFAuthenticationLoginWithOpenIdConnectAsync call. The PFEntityHandle will always be returned, but the additional info in the PFAuthenticationLoginResult is only returned if a buffer is provided.
PFAuthenticationLoginWithOpenIdConnectGetResultSize Get the size in bytes needed to store the result of a PFAuthenticationLoginWithOpenIdConnectAsync call.
PFAuthenticationLoginWithPSNAsync Signs the user in using a PlayStation ™️ Network authentication code, returning a session identifier that can subsequently be used for API calls which require an authenticated user
PFAuthenticationLoginWithPSNGetResult Get the result from a PFAuthenticationLoginWithPSNAsync call. The PFEntityHandle will always be returned, but the additional info in the PFAuthenticationLoginResult is only returned if a buffer is provided.
PFAuthenticationLoginWithPSNGetResultSize Get the size in bytes needed to store the result of a PFAuthenticationLoginWithPSNAsync call.
PFAuthenticationLoginWithSteamAsync Signs the user in using a Steam authentication ticket, returning a session identifier that can subsequently be used for API calls which require an authenticated user
PFAuthenticationLoginWithSteamGetResult Get the result from a PFAuthenticationLoginWithSteamAsync call. The PFEntityHandle will always be returned, but the additional info in the PFAuthenticationLoginResult is only returned if a buffer is provided.
PFAuthenticationLoginWithSteamGetResultSize Get the size in bytes needed to store the result of a PFAuthenticationLoginWithSteamAsync call.
PFAuthenticationLoginWithXboxAsync Signs the user in using a Xbox Live Token, returning a session identifier that can subsequently be used for API calls which require an authenticated user
PFAuthenticationLoginWithXboxGetResult Get the result from a PFAuthenticationLoginWithXboxAsync call. The PFEntityHandle will always be returned, but the additional info in the PFAuthenticationLoginResult is only returned if a buffer is provided.
PFAuthenticationLoginWithXboxGetResultSize Get the size in bytes needed to store the result of a PFAuthenticationLoginWithXboxAsync call.
PFAuthenticationLoginWithXUserAsync Signs the user in using an XUserHandle, returning a session identifier that can subsequently be used for API calls which require an authenticated user
PFAuthenticationLoginWithXUserGetResult Get the result from a PFAuthenticationLoginWithXUserAsync call. The PFEntityHandle will always be returned, but the additional info in the PFAuthenticationLoginResult is only returned if a buffer is provided.
PFAuthenticationLoginWithXUserGetResultSize Get the size in bytes needed to store the result of a PFAuthenticationLoginWithXUserAsync call.
PFAuthenticationReLoginWithAppleAsync Reauthenticates an existing PFEntityHandle. Used to address situations where the EntityToken expired and the PlayFab SDK is unable to refresh it.
PFAuthenticationReLoginWithCustomIDAsync Reauthenticates an existing PFEntityHandle. Used to address situations where the EntityToken expired and the PlayFab SDK is unable to refresh it.
PFAuthenticationReLoginWithFacebookAsync Reauthenticates an existing PFEntityHandle. Used to address situations where the EntityToken expired and the PlayFab SDK is unable to refresh it.
PFAuthenticationReLoginWithGameCenterAsync Reauthenticates an existing PFEntityHandle. Used to address situations where the EntityToken expired and the PlayFab SDK is unable to refresh it.
PFAuthenticationReLoginWithGoogleAccountAsync Reauthenticates an existing PFEntityHandle. Used to address situations where the EntityToken expired and the PlayFab SDK is unable to refresh it.
PFAuthenticationReLoginWithGooglePlayGamesServicesAsync Reauthenticates an existing PFEntityHandle. Used to address situations where the EntityToken expired and the PlayFab SDK is unable to refresh it.
PFAuthenticationReLoginWithNintendoServiceAccountAsync Reauthenticates an existing PFEntityHandle. Used to address situations where the EntityToken expired and the PlayFab SDK is unable to refresh it.
PFAuthenticationReLoginWithOpenIdConnectAsync Reauthenticates an existing PFEntityHandle. Used to address situations where the EntityToken expired and the PlayFab SDK is unable to refresh it.
PFAuthenticationReLoginWithPSNAsync Reauthenticates an existing PFEntityHandle. Used to address situations where the EntityToken expired and the PlayFab SDK is unable to refresh it.
PFAuthenticationReLoginWithSteamAsync Reauthenticates an existing PFEntityHandle. Used to address situations where the EntityToken expired and the PlayFab SDK is unable to refresh it.
PFAuthenticationReLoginWithXboxAsync Reauthenticates an existing PFEntityHandle. Used to address situations where the EntityToken expired and the PlayFab SDK is unable to refresh it.
PFAuthenticationReLoginWithXUserAsync Reauthenticates an existing PFEntityHandle using an XUserHandle. Used to address situations where the EntityToken expired and the PlayFab SDK is unable to refresh it.
PFAuthenticationServerLoginWithServerCustomIdAsync Securely login a game client from an external server backend using a custom identifier for that player. Server Custom ID and Client Custom ID are mutually exclusive and cannot be used to retrieve the same player account.
PFAuthenticationServerLoginWithServerCustomIdGetResult Get the result from a PFAuthenticationServerLoginWithServerCustomIdAsync call. The PFEntityHandle will always be returned, but the additional info in the PFAuthenticationLoginResult is only returned if a buffer is provided.
PFAuthenticationServerLoginWithServerCustomIdGetResultSize Get the size in bytes needed to store the result of a PFAuthenticationServerLoginWithServerCustomIdAsync call.
PFAuthenticationServerLoginWithSteamIdAsync Signs the user in using an Steam ID, returning a session identifier that can subsequently be used for API calls which require an authenticated user
PFAuthenticationServerLoginWithSteamIdGetResult Get the result from a PFAuthenticationServerLoginWithSteamIdAsync call. The PFEntityHandle will always be returned, but the additional info in the PFAuthenticationLoginResult is only returned if a buffer is provided.
PFAuthenticationServerLoginWithSteamIdGetResultSize Get the size in bytes needed to store the result of a PFAuthenticationServerLoginWithSteamIdAsync call.
PFAuthenticationServerLoginWithXboxAsync Signs the user in using a Xbox Live Token from an external server backend, returning a session identifier that can subsequently be used for API calls which require an authenticated user
PFAuthenticationServerLoginWithXboxGetResult Get the result from a PFAuthenticationServerLoginWithXboxAsync call. The PFEntityHandle will always be returned, but the additional info in the PFAuthenticationLoginResult is only returned if a buffer is provided.
PFAuthenticationServerLoginWithXboxGetResultSize Get the size in bytes needed to store the result of a PFAuthenticationServerLoginWithXboxAsync call.
PFAuthenticationServerLoginWithXboxIdAsync Signs the user in using an Xbox ID and Sandbox ID, returning a session identifier that can subsequently be used for API calls which require an authenticated user
PFAuthenticationServerLoginWithXboxIdGetResult Get the result from a PFAuthenticationServerLoginWithXboxIdAsync call. The PFEntityHandle will always be returned, but the additional info in the PFAuthenticationLoginResult is only returned if a buffer is provided.
PFAuthenticationServerLoginWithXboxIdGetResultSize Get the size in bytes needed to store the result of a PFAuthenticationServerLoginWithXboxIdAsync call.
PFAuthenticationValidateEntityTokenAsync Method for a server to validate a client provided EntityToken. Only callable by the title entity.
PFAuthenticationValidateEntityTokenGetResult Gets the result of a successful PFAuthenticationValidateEntityTokenAsync call.
PFAuthenticationValidateEntityTokenGetResultSize Get the size in bytes needed to store the result of a ValidateEntityToken call.