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LiveEventSource class

Broadcasts live share events to all clients and can be received by an LiveEventTarget.

Remarks

Live objects won't typically create an LiveEventSource directly. They will, instead, create an LiveEventTarget class, which can both send & receive events.

Constructors

LiveEventSource<TEvent>(LiveEventScope, string)

Creates a new LiveEventSource instance.

Methods

sendEvent(TEvent)

Broadcasts an event to any listening LiveEventTarget instances.

sendLocalEvent(TEvent)

Same as SendEvent but only sent locally. Useful for events that do not need to be sent as a signal.

Constructor Details

LiveEventSource<TEvent>(LiveEventScope, string)

Creates a new LiveEventSource instance.

new LiveEventSource(scope: LiveEventScope, eventName: string)

Parameters

scope
LiveEventScope

Scope to use for sending events.

eventName

string

Name of the event to broadcast.

Method Details

sendEvent(TEvent)

Broadcasts an event to any listening LiveEventTarget instances.

function sendEvent(evt: TEvent): Promise<ILiveEvent<TEvent>>

Parameters

evt

TEvent

Optional. Partial event object to send. The ILiveEvent.name, ILiveEvent.timestamp, and ILiveEvent.clientId fields will be automatically populated prior to sending.

Returns

Promise<ILiveEvent<TEvent>>

The full event, including ILiveEvent.name, ILiveEvent.timestamp, and ILiveEvent.clientId fields if known.

sendLocalEvent(TEvent)

Same as SendEvent but only sent locally. Useful for events that do not need to be sent as a signal.

function sendLocalEvent(evt: TEvent): Promise<ILiveEvent<TEvent>>

Parameters

evt

TEvent

Optional. Partial event object. The ILiveEvent.name, ILiveEvent.timestamp, and ILiveEvent.clientId fields will be automatically populated.

Returns

Promise<ILiveEvent<TEvent>>

The full event, including ILiveEvent.name, ILiveEvent.timestamp, and ILiveEvent.clientId fields if known.