Compartilhar via


CBasePin Connection Process

 
Microsoft DirectShow 9.0

CBasePin Connection Process

This section describes how the CBasePin class implements the pin connection process.

The Filter Graph Manager initiates all pin connections. It calls the output pin's IPin::Connect method, specifying the input pin. The output pin completes the connection by calling the input pin's IPin::ReceiveConnection method. The input pin can accept or reject the connection.

The Filter Graph Manager can also specify a media type for the connection. If so, the pins try to connect with that type. If not, the pins must negotiate the type. The Filter Graph Manager may also specify a partial media type, which has the value GUID_NULL for either the major type, subtype, or format type. In that case, the pins try to match whichever portions of the media type were specified; the value GUID_NULL acts as a wildcard.

The CBasePin::Connect method starts by verifying that the pin can accept a connection. For example, it checks that the pin is not already connected. It delegates the rest of the connection process to the CBasePin::AgreeMediaType method. Everything that follows is performed by AgreeMediaType.

If the media type is fully specified, the pin calls the CBasePin::AttemptConnection method to attempt the connection. Otherwise, it tries media types in the following order:

  1. The input pin's preferred types.
  2. The output pin's preferred types.

You can reverse this order by setting the CBasePin::m_bTryMyTypesFirst flag to TRUE.

In each case, the pin calls IPin::EnumMediaTypes to enumerate the media types. This method retrieves an enumerator object, which is passed to the CBasePin::TryMediaTypes method. The TryMediaTypes method loops through each media type and calls AttemptConnection for each type.

Within the AttemptConnection method, the output pin calls the following methods:

Note the following:

  • CheckConnect is a virtual method. In the base class, this method checks whether the pin directions are compatible. Output pins must connect to input pins, and vice versa. The derived pin class will typically override this method to perform other checks. For example, it might query the other pin for an interface that is required for the connection. If the derived class overrides CheckConnect, it should also call the CBasePin method.
  • CheckMediaType is a pure virtual method, which the derived class must implement.
  • CompleteConnect is a virtual method that does nothing in the base class. Derived classes can override this method to perform any additional work needed to complete the connection, such as deciding a memory allocator.

If any of these steps fails, the output pin calls the CBasePin::BreakConnect method to undo whatever steps were taken by CheckConnect.

The input pin's ReceiveConnection method calls the input pin's CheckConnect, CheckMediaType, and CompleteConnect methods. If any of these fail, the connection attempt also fails.

The following diagram shows the connection process in CBasePin:

CBasePin Connection Process