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IVsEditorFactory Interface

Creates instances of document view objects and of data objects.

Namespace:  Microsoft.VisualStudio.Shell.Interop
Assembly:  Microsoft.VisualStudio.Shell.Interop (in Microsoft.VisualStudio.Shell.Interop.dll)

Syntax

'Declaration
<GuidAttribute("40FB079B-B62C-486F-9823-C9A2EAE8DBFD")> _
<InterfaceTypeAttribute()> _
Public Interface IVsEditorFactory
[GuidAttribute("40FB079B-B62C-486F-9823-C9A2EAE8DBFD")]
[InterfaceTypeAttribute()]
public interface IVsEditorFactory
[GuidAttribute(L"40FB079B-B62C-486F-9823-C9A2EAE8DBFD")]
[InterfaceTypeAttribute()]
public interface class IVsEditorFactory
[<GuidAttribute("40FB079B-B62C-486F-9823-C9A2EAE8DBFD")>]
[<InterfaceTypeAttribute()>]
type IVsEditorFactory =  interface end
public interface IVsEditorFactory

The IVsEditorFactory type exposes the following members.

Methods

  Name Description
Public method Close Releases all cached interface pointers and unregisters any event sinks.
Public method CreateEditorInstance Used by the editor factory architecture to create editors that support data/view separation.
Public method MapLogicalView Maps a logical view to a physical view.
Public method SetSite Initializes an editor in the environment.

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Remarks

An editor factory acts like an OLE IClassFactory for instantiating document view objects and document data objects in an editor. The editor factory architecture allows you to create editors that support data/view separation (for example, an editor could support the Window.NewWindow functionality). For more information, see How to: Register an Editor Factory.

The following table lists examples of common tasks using IVsEditorFactory.

To do this

See

Attach a view to an existing buffer

How to: Attach Views to Document Data

Register your editor factory with the environment

How to: Register an Editor Factory

Customize the Visual Studio core editor with your language service

Instantiating the Core Editor By Using the Legacy API

Inside the Core Editor

Developing a Language Service

Implement this interface to support loading your editor in the environment in response to a third party or the environment calling OpenSpecificEditor or OpenStandardEditor.

See Also

Reference

Microsoft.VisualStudio.Shell.Interop Namespace