IDebugEngine2::GetEngineID
Applies to: Visual Studio Visual Studio for Mac
Note
This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here
Gets the GUID of the debug engine (DE).
Syntax
HRESULT GetEngineID(
GUID* pguidEngine
);
int GetEngineID(
out Guid pguidEngine
);
Parameters
pguidEngine
[out] Returns the GUID of the DE.
Return Value
If successful, returns S_OK
; otherwise, returns an error code.
Remarks
Some examples of typical GUIDs are guidScriptEng
, guidNativeEng
, or guidSQLEng
. New debug engines will create their own GUID for identification.
Example
The following example shows how to implement this method for a simple CEngine
object that implements the IDebugEngine2 interface.
HRESULT CEngine::GetEngineId(GUID *pguidEngine) {
if (pguidEngine) {
// Set pguidEngine to guidBatEng, as defined in the Batdbg.idl file.
// Other languages would require their own guidDifferentEngine to be
//defined in the Batdbg.idl file.
*pguidEngine = guidBatEng;
return NOERROR; // This is typically S_OK.
} else {
return E_INVALIDARG;
}
}