IEnumDebugFrameInfo2
Applies to: Visual Studio Visual Studio for Mac
Note
This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here
This interface enumerates FRAMEINFO structures.
Syntax
IEnumDebugFrameInfo2 : IUnknown
Notes for Implementers
The debug engine (DE) implements this interface to provide a list of structures that describes the current call stack.
Notes for Callers
Visual Studio calls EnumFrameInfo to obtain this interface whenever a breakpoint, exception, or halt occurs in a program being debugged.
Methods in Vtable Order
The following table shows the methods of IEnumDebugFrameInfo2
.
Method | Description |
---|---|
Next | Retrieves a specified number of FRAMEINFO structures in an enumeration sequence. |
Skip | Skips a specified number of FRAMEINFO structures in an enumeration sequence. |
Reset | Resets an enumeration sequence to the beginning. |
Clone | Creates an enumerator that contains the same enumeration state as the current enumerator. |
GetCount | Gets the number of FRAMEINFO structures in an enumerator. |
Remarks
Visual Studio obtains this interface as the first step to handling a breakpoint, exception, or user-generated pause on the program being debugged. The list of FRAMEINFO structures represents the current call stack, with the current function call at the beginning of the list and the oldest function call at the end of the list. Each FRAMEINFO
represents a stack frame, a context in which expressions can be evaluated and local variables looked at.
Requirements
Header: msdbg.h
Namespace: Microsoft.VisualStudio.Debugger.Interop
Assembly: Microsoft.VisualStudio.Debugger.Interop.dll