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Session debug manager

Applies to: yesVisual Studio noVisual Studio for Mac

Note

This article applies to Visual Studio 2017. If you're looking for the latest Visual Studio documentation, see Visual Studio documentation. We recommend upgrading to the latest version of Visual Studio. Download it here

The session debug manager (SDM) manages any number of debug engines (DE) that are debugging any number of programs in multiple processes across any number of machines. In addition to being a debug engine multiplexer, the SDM provides a unified view of the debug session to the IDE.

Session debug manager operation

The session debug manager (SDM) manages the DE. There can be more than one debug engine running on a machine at the same time. To multiplex the DEs, the SDM wraps a number of interfaces from the DEs and exposes them to the IDE as a single interface.

To increase performance, some interfaces aren't multiplexed. Instead, they are used directly from the DE, and calls to these interfaces don't go through the SDM. For example, interfaces used with memory, code, and document contexts aren't multiplexed, because they refer to a specific instruction, memory, or document in a specific program debugged by a specific DE. No other DE needs to be involved in that level of communication.

This is not true of all contexts. Calls to the expression evaluation context interface go through the SDM. During expression evaluation, the SDM wraps the IDebugExpression2 interface that it gives to the IDE because when that expression is evaluated, it may involve multiple DEs that are debugging programs in the same process that might be running on the same thread.

The SDM typically acts as a delegation mechanism, but it might act as a broadcast mechanism. For example, during expression evaluation, the SDM acts as a broadcast mechanism to notify all DEs that they can run code on a specified thread. Similarly, when the SDM receives a stopping event, it broadcasts to the programs that they should stop running. When a step is called, the SDM broadcasts to the programs that they can continue running. Breakpoints are also broadcast to every DE.

The SDM does not track the current program, thread, or stack frame. The process, program, and thread information are sent to the SDM in conjunction with specific debugging events.

See also