IInputChannel.BeginReceive Method (AsyncCallback, Object)
Microsoft Silverlight will reach end of support after October 2021. Learn more.
Begins an asynchronous operation to receive a message that has a state object associated with it.
Namespace: System.ServiceModel.Channels
Assembly: System.ServiceModel (in System.ServiceModel.dll)
Syntax
'Declaration
Function BeginReceive ( _
callback As AsyncCallback, _
state As Object _
) As IAsyncResult
IAsyncResult BeginReceive(
AsyncCallback callback,
Object state
)
Parameters
- callback
Type: System.AsyncCallback
The AsyncCallback delegate that receives the notification of the asynchronous operation completion.
- state
Type: System.Object
An object, specified by the application, that contains state information associated with the asynchronous operation.
Return Value
Type: System.IAsyncResult
The IAsyncResult that references the asynchronous message reception.
Remarks
Use the asynchronous BeginReceive() method when you want the application processing to continue without waiting for the request to be received. Use the synchronous Receive method when it is acceptable for the current thread to be blocked until the request message is received or the interval of time specified by the timeout has been exceeded. The asynchronous operation is available with or without an explicit timeout.
This method receives notification, through a callback, of the identity of the event handler for the operation. The operation is not complete until a message becomes available in the channel.
Examples
The following code shows how to implement this method.
Version Information
Silverlight
Supported in: 5, 4, 3
Silverlight for Windows Phone
Supported in: Windows Phone OS 7.1, Windows Phone OS 7.0
XNA Framework
Supported in: Windows Phone OS 7.0
Platforms
For a list of the operating systems and browsers that are supported by Silverlight, see Supported Operating Systems and Browsers.
See Also