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Direct3D11CaptureFramePool.Create Método

Definição

Cria um pool de quadros.

public:
 static Direct3D11CaptureFramePool ^ Create(IDirect3DDevice ^ device, DirectXPixelFormat pixelFormat, int numberOfBuffers, SizeInt32 size);
 static Direct3D11CaptureFramePool Create(IDirect3DDevice const& device, DirectXPixelFormat const& pixelFormat, int const& numberOfBuffers, SizeInt32 const& size);
public static Direct3D11CaptureFramePool Create(IDirect3DDevice device, DirectXPixelFormat pixelFormat, int numberOfBuffers, SizeInt32 size);
function create(device, pixelFormat, numberOfBuffers, size)
Public Shared Function Create (device As IDirect3DDevice, pixelFormat As DirectXPixelFormat, numberOfBuffers As Integer, size As SizeInt32) As Direct3D11CaptureFramePool

Parâmetros

device
IDirect3DDevice

O dispositivo Direct3D.

pixelFormat
DirectXPixelFormat

O formato de pixel DirectX dos quadros capturados.

numberOfBuffers
Int32

int

O número de buffers nos quais armazenar quadros capturados.

size
SizeInt32

O tamanho de cada buffer.

Retornos

Um pool de quadros criado com as entradas fornecidas.

Aplica-se a