D3D12_BARRIER_ACCESS enumeração (d3d12.h)
Syntax
typedef enum D3D12_BARRIER_ACCESS {
D3D12_BARRIER_ACCESS_COMMON,
D3D12_BARRIER_ACCESS_VERTEX_BUFFER,
D3D12_BARRIER_ACCESS_CONSTANT_BUFFER,
D3D12_BARRIER_ACCESS_INDEX_BUFFER,
D3D12_BARRIER_ACCESS_RENDER_TARGET,
D3D12_BARRIER_ACCESS_UNORDERED_ACCESS,
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE,
D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ,
D3D12_BARRIER_ACCESS_SHADER_RESOURCE,
D3D12_BARRIER_ACCESS_STREAM_OUTPUT,
D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT,
D3D12_BARRIER_ACCESS_PREDICATION,
D3D12_BARRIER_ACCESS_COPY_DEST,
D3D12_BARRIER_ACCESS_COPY_SOURCE,
D3D12_BARRIER_ACCESS_RESOLVE_DEST,
D3D12_BARRIER_ACCESS_RESOLVE_SOURCE,
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ,
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE,
D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE,
D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ,
D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE,
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ,
D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE,
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ,
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE,
D3D12_BARRIER_ACCESS_NO_ACCESS
} ;
Constantes
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D3D12_BARRIER_ACCESS_COMMON
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D3D12_BARRIER_ACCESS_VERTEX_BUFFER
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D3D12_BARRIER_ACCESS_CONSTANT_BUFFER
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D3D12_BARRIER_ACCESS_INDEX_BUFFER
|
D3D12_BARRIER_ACCESS_RENDER_TARGET
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D3D12_BARRIER_ACCESS_UNORDERED_ACCESS
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D3D12_BARRIER_ACCESS_DEPTH_STENCIL_WRITE
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D3D12_BARRIER_ACCESS_DEPTH_STENCIL_READ
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D3D12_BARRIER_ACCESS_SHADER_RESOURCE
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D3D12_BARRIER_ACCESS_STREAM_OUTPUT
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D3D12_BARRIER_ACCESS_INDIRECT_ARGUMENT
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D3D12_BARRIER_ACCESS_PREDICATION
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D3D12_BARRIER_ACCESS_COPY_DEST
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D3D12_BARRIER_ACCESS_COPY_SOURCE
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D3D12_BARRIER_ACCESS_RESOLVE_DEST
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D3D12_BARRIER_ACCESS_RESOLVE_SOURCE
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D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_READ
|
D3D12_BARRIER_ACCESS_RAYTRACING_ACCELERATION_STRUCTURE_WRITE
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D3D12_BARRIER_ACCESS_SHADING_RATE_SOURCE
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D3D12_BARRIER_ACCESS_VIDEO_DECODE_READ
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D3D12_BARRIER_ACCESS_VIDEO_DECODE_WRITE
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D3D12_BARRIER_ACCESS_VIDEO_PROCESS_READ
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D3D12_BARRIER_ACCESS_VIDEO_PROCESS_WRITE
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D3D12_BARRIER_ACCESS_VIDEO_ENCODE_READ
|
D3D12_BARRIER_ACCESS_VIDEO_ENCODE_WRITE
|
D3D12_BARRIER_ACCESS_NO_ACCESS
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Requisitos
Requisito |
Valor |
Cabeçalho |
d3d12.h |