Rick Hoskinson's Blog
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Shader Series: Which Direction?
I’ve started work again on the Shader Series of XNA Creators Club samples. I left off with Shader...
Date: 08/19/2008
If I was running a game studio (humor)...
Today I had a conversation with a coworker about how I could afford to run a game studio if I were...
Date: 04/22/2008
Game Design Post Delay
Hello, for anyone looking at my recent posts on game design, there will be a bit of a delay before...
Date: 03/25/2008
Domain Model for Game Design Part 2
Yesterday I listed the domains for the design model; today I'll list what they're used for. In later...
Date: 03/14/2008
Domain Model for Game Design Part 1
I’m treating the Domain Model for Game Design like an unproven scientific theory. The Academy of...
Date: 03/13/2008
Back on the Blog
River’s End is mostly complete. It’s not much of a game, but it is a very relaxing experience. It...
Date: 03/11/2008
GameFest 2007: Mission Complete
I’m back from GameFest 2007 and I can start to take back parts of my life. The last 3 months have...
Date: 08/15/2007
LampGame Update
Despite my lack of posting, work on my ambient game continues. I'm working 60 to 90 hour weeks these...
Date: 04/30/2007
Brief Update on Rox 3D
I have a very limited amount of free time these days, so the total time to date working on this...
Date: 03/19/2007
Quick advice for XNA GSE Beta Testers that are trying to get native debug spew
I see this coming up on the XNA forums a lot, and I wanted to fire out my recommendation. First, I...
Date: 10/11/2006
MDX 1.1 to XNA Framework (Beta 1) Migration Guide
The beta version of the MDX 1.1 to XNA Framework Migration Guide is now available. Sorry in advance...
Date: 08/31/2006
XNA Beta Resources for MDX Developers
The XNA Games Studio Express beta is available. It's not a complete representation of the final...
Date: 08/30/2006
MDX, XNA, My Book, and My Job
Well, it's been a while, hasn't it? It's been many moons since my last inane post about problems I...
Date: 08/23/2006
Playing Games the Psycopathic Way....
The problem with Games like Burnout: Revenge and the upcoming Black & White 2: Revenge is that...
Date: 09/19/2005
Thought for The Day
I don’t think I'm really writing a book about how to write games in the context of .Net. I think I'm...
Date: 07/19/2005
The Ideal Game Loop (again!)
Well, looks like Tom's managed to find something that works far, far better than the loop I...
Date: 05/06/2005
Ideal Winforms gameloop: Corrections and Additions
I discovered something this weekend while playing around with the game loop I outlined in my post...
Date: 04/04/2005
The ideal System.Windows.Forms 3D Gameloop, Take 15.
I thought I'd take a break from my book to talk about some of the trickier points of using...
Date: 03/30/2005
ISBN? Fail!
Well, it seems the book that sites like Barnes & Noble have listed under my current ISBN are...
Date: 01/17/2005
Great talk!
Thanks to everyone who participated in today's Gaming in .Net developer chat. The transcript of the...
Date: 01/13/2005
My next big thing.
Well, starting in about 2 days I'm officially an author with a contract. I'm looking at a year of...
Date: 12/01/2004
Gametacular!
I usually don't write these kinds of posts, but I have to express how amazing the next 4 months are...
Date: 08/30/2004
Some Managed DirectX futures.
Tom Miller has posted some new information about the future of Managed DirectX. I suggest anyone...
Date: 07/15/2004
Variable names in C# Part 3
How descriptive should a variable name be (and when should you abbreviate)? This entry on internal...
Date: 07/14/2004
C# field naming guide feedback.
I want to thank everyone for their feedback on my style guide for internal variables. I'll be adding...
Date: 07/12/2004
Variable names in C# Part 2
How should a variable name indicate it's scope (member versus local versus static versus parameter...
Date: 07/09/2004
Variable names in C# (my 2¢)
I've gotten to the point that I've seen a lot of .Net source and a lot of different styles. After a...
Date: 07/08/2004
Allow myself to introduce... ...myself.
I'm probably not a name you'll recognize, but I've been around behind-the-scenes of DirectX SDK...
Date: 06/01/2004